{"id":262676,"date":"2026-08-14T16:09:49","date_gmt":"2026-08-14T23:09:49","guid":{"rendered":"https:\/\/picsart.com\/blog\/?p=262676"},"modified":"2026-08-14T16:09:49","modified_gmt":"2026-08-14T23:09:49","slug":"ideogram-4-0-vs-recraft-v4","status":"publish","type":"post","link":"https:\/\/picsart.com\/blog\/ideogram-4-0-vs-recraft-v4\/","title":{"rendered":"Vectors or 2K: Ideogram 4.0 vs Recraft V4"},"content":{"rendered":"<p><a href=\"https:\/\/picsart.com\/ai-models\/ideogram-4-0\/\">Ideogram 4.0<\/a> outputs every image at 2K by 2K, roughly four million pixels, with no separate upscaling step. That matches what <a href=\"https:\/\/picsart.com\/ai-models\/recraft-v4\/\">Recraft V4<\/a> reaches only on its Pro version, and it removes the argument that used to settle this comparison. Both models render text you can actually read, both are built for design work rather than general image generation, and both live in Picsart on one credit balance.<\/p>\n<p>&nbsp;<\/p>\n<p>What remains are three sharper questions: whether you need vector geometry, whether you want to place elements yourself or hand that judgment to the model, and whether the model needs to learn your house style. Recraft V4 answers the first. Ideogram 4.0 answers the other two. Resolution no longer separates them at all, which is a real change from the previous generation.<\/p>\n<p>Logos are the interesting case, because the gap there narrowed too. Recraft V4 still produces native SVG and Ideogram 4.0 does not, so a mark heading for a print run or a brand guidelines document wants paths rather than pixels. Ideogram 4.0 does generate transparent backgrounds ready to drop into a design, which covers a lot of logo, sticker, and overlay work that never needs to scale beyond a screen.<\/p>\n<h2><span id=\"The_resolution_gap_closed_and_that_changes_the_answer\">The resolution gap closed, and that changes the answer<\/span><\/h2>\n<p>Ideogram 4.0 lands every output at 2K by 2K, about four million pixels, holding roughly that count across other aspect ratios. Recraft V4 runs to 1024&#215;1024 on the standard model and 2048&#215;2048 on <a href=\"https:\/\/picsart.com\/ai-models\/recraft-v4-pro\/\">Recraft V4 Pro<\/a>, which also brings sharper detail and better anatomy on complex compositions. Reaching that size on Recraft means choosing the Pro version; on Ideogram it is simply what comes out.<\/p>\n<p>That matters because resolution used to be the tiebreaker. Against the previous Ideogram generation, which topped out around a single megapixel, anything destined for print pointed at Recraft by default and the comparison could stop there. It cannot now, and the remaining differences are more interesting than a pixel count ever was.<\/p>\n<p>Ideogram 4.0 also gives you more shapes to generate into, with preset ratios running from 1:3 in portrait through to 3:1 in landscape, so the same campaign can be produced at a dozen sizes without leaving the model. Recraft V4 covers the standard formats.<\/p>\n<h2><span id=\"Vector_geometry_is_the_thing_Recraft_still_has_to_itself\">Vector geometry is the thing Recraft still has to itself<\/span><\/h2>\n<p>A logo is not finished when it looks right on screen. It has to scale to a building and shrink to a favicon, get recolored for a dark background, and reach a printer who wants clean paths. Recraft V4 supports native SVG, which keeps the geometry scalable and the color regions separate enough to recolor one at a time. Exports cover SVG, PNG, JPG, PDF, TIFF, and Lottie, so a single generation can go to a landing page, a print spec, or an animation without a redraw.<\/p>\n<p>Ideogram 4.0 produces raster images, and it produces them with transparent backgrounds when you want them, ready for logos, stickers, and overlays without a masking step. That covers more logo work than it used to. What it does not cover is scale and structure: enlarging a finished mark means upscaling it, and recoloring one element means editing pixels rather than selecting a shape. A wordmark heading into a brand guidelines document still wants the vector.<\/p>\n<p>The honest split is between where the asset ends up. A logo that lives in a feed, an app, or a slide deck is well served by a transparent 2K file. A logo that has to be etched, embroidered, printed at size, or handed to an agency in a format they can manipulate needs Recraft.<\/p>\n<h2><span id=\"Placing_elements_yourself_or_handing_that_to_the_model\">Placing elements yourself, or handing that to the model<\/span><\/h2>\n<p>Here the two models take genuinely opposite positions, and it is the most useful difference in this comparison. Ideogram 4.0 was trained with bounding boxes tied to plain-language descriptions, so the model learns where each object, text region, and layout element belongs before it renders anything. That gives you control over dense layouts: a credit block in one corner, a pull quote beneath it, a title across the lower third, each where the brief said it should go.<\/p>\n<p>Recraft V4 takes the opposite bet. It applies design judgment on your behalf, making deliberate choices about composition, color relationships, and detail so the result reads as art-directed rather than prompted. Simple prompts produce balanced work because the model supplies the taste you did not specify.<\/p>\n<p>Neither approach is better in the abstract, and the right one depends on whether you arrive with a layout in mind. Precise placement of many elements points to Ideogram 4.0. A polished composition from a short prompt points to Recraft V4. Designers working to a fixed grid tend to want the first. People who need something good without art-directing it themselves tend to want the second.<\/p>\n<p>Text length pushes in the same direction. Ideogram treats each piece of text as its own element, carrying the words to render plus a separate description of how they should look, which is what lets a single image hold several lines in several fonts at different sizes. Recraft documents its strength as short and mid-length phrases held tightly to the layout. A headline and a few labels sit comfortably in either. A film poster stacked with credits, festival laurels, and pull quotes does not.<\/p>\n<p>Brand color works the same way. Ideogram 4.0 accepts exact hex values rather than color described in words, applied across the whole image or to individual elements, which gets a palette much closer to a brand guideline than &#8220;deep navy and warm gold&#8221; ever will. The effect is a strong bias rather than a per-pixel lock, so expect it to steer the result rather than guarantee it.<\/p>\n<h2><span id=\"Open_weights_change_who_the_model_belongs_to\">Open weights change who the model belongs to<\/span><\/h2>\n<p>Ideogram 4.0 ships as an open-weight model, which is a structural difference rather than a feature. The weights can be downloaded, fine-tuned, and run on infrastructure you control, with a commercial license covering deployment. A team can train it on style guides, product photography, and past campaigns until it defaults to the house look instead of being argued into it one prompt at a time.<\/p>\n<p>Recraft V4 is a closed model, reached through the tools that host it. For most creators that distinction never surfaces, because generating an image in Picsart works the same either way. For an enterprise standardizing on one model, or a studio with a look that no prompt quite captures, it is the whole conversation.<\/p>\n<h2><span id=\"Ideogram_40_and_Recraft_V4_side_by_side\">Ideogram 4.0 and Recraft V4 side by side<\/span><\/h2>\n<table style=\"width: 100%; border-collapse: collapse; background: #000000; color: #ffffff; font-size: 16px;\">\n<thead>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"col\"><\/th>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"col\">Ideogram 4.0<\/th>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"col\">Recraft V4<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">What you get back<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Raster, with a transparent background on request<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Editable vector paths, or raster<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Output size<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Always 2K by 2K, no upscaling step<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">1024&#215;1024 standard, 2048&#215;2048 on Pro<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Making a finished mark bigger<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Upscale from four megapixels<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Scale the geometry, at no quality cost<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Who decides the layout<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">You do, through bounding-box placement<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">The model does, through design judgment<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">How much text it holds<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Complex and lengthy compositions, multilingual, several fonts in one image<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Short and mid-length phrases, tight to the layout<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Setting brand colors<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Exact hex values, per image or per element<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Cohesive palettes chosen by the model<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Shapes you can generate into<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Presets from 1:3 to 3:1, custom dimensions where supported<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Standard formats<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Making it yours<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Open weights, so it can be fine-tuned on a house style<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Closed model, used as built<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Changing it afterwards<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Prompt edits, background removal, reframe, upscale<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Generate again, then edit the vector by hand<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Handing the file off<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Standard image output<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">SVG, PNG, JPG, PDF, TIFF, Lottie<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">What you pick between<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Three render speeds, up to four images at once<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">Four versions, two of them vector<\/td>\n<\/tr>\n<tr>\n<th style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top; font-weight: bold;\" scope=\"row\">Known gaps<\/th>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">No vector output<\/td>\n<td style=\"text-align: left; padding: 14px 16px; border-bottom: 1px solid #2e2e2e; vertical-align: top;\">No prompt editing, no style creation, no image sets<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span id=\"Three_questions_that_settle_it\">Three questions that settle it<\/span><\/h2>\n<p>Working through these in order gets most projects to an answer without needing the table above.<\/p>\n<ol>\n<li><strong>Does the final file have to scale without limit?<\/strong> A logo, an icon set, anything heading to large-format print or a brand guidelines document needs vector geometry. That is Recraft V4, and no amount of resolution on the other side substitutes for it.<\/li>\n<li><strong>Do you know where every element goes?<\/strong> A layout with a fixed grid, several text regions, and copy that has to land in specific places rewards Ideogram 4.0, because placement is something you specify rather than hope for. A single strong image from a short prompt rewards Recraft V4.<\/li>\n<li><strong>Does the model need to learn your look?<\/strong> Open weights make Ideogram 4.0 the one a team can train on its own brand material and host itself. That question only matters at company scale, and it is decisive when it does.<\/li>\n<\/ol>\n<p>Most brand projects touch more than one of these, which is the argument for using both rather than picking a winner. Generate the campaign layouts and posters with Ideogram 4.0, produce the mark and the icon set with Recraft V4, and keep everything in the same place.<\/p>\n<h2><span id=\"Where_each_model_lives_inside_Picsart\">Where each model lives inside Picsart<\/span><\/h2>\n<p>Ideogram 4.0 arrived in <a href=\"https:\/\/picsart.com\/flow\/\">Flow<\/a> with Picsart as a launch partner, and also runs in the <a href=\"https:\/\/picsart.com\/ai-playground\/\">AI Playground<\/a>. Select it as the model, write a prompt in plain language or hand it a structured one, and it generates at 2K. Recraft V4 reaches a little further, running in the playground, Flow, and the <a href=\"https:\/\/picsart.com\/ai-image-generator\/\">AI Image Generator<\/a>.<\/p>\n<p>Both draw on one credit balance, so switching between them is a per-asset decision rather than a subscription one. Nothing has to leave the platform between the first concept and the final file, and both models are cleared for commercial use under Picsart&#8217;s terms.<\/p>\n<section class=\"section_faq\" id=\"faq-faq-6a7fc39879048\">\n            <h2 class=\"faq_title\" id=\"Get_answers_to_common_questions\">Get answers to common questions<\/h2>\n    \n    <div class=\"faq_items\">\n                    <div class=\"faq_item faq_item--active\">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"true\">\n                    <span class=\"faq_question_text\">Is Ideogram 4.0 or Recraft V4 better for logos?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"false\">\n                    <div class=\"faq_answer_content\"><p>Recraft V4 for a mark that has to scale without limit, since only its vector files survive being printed at size or reworked in a design tool. Ideogram 4.0 handles logos, stickers, and overlays destined for screens, because it generates transparent backgrounds that drop straight into a layout.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">Which model renders text in images more accurately?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>Both handle it well enough that text alone rarely decides the matter. Ideogram 4.0 holds up better as word count climbs and covers multiple languages, while Recraft V4 is strongest on shorter phrases seated inside a designed composition.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">What resolution does Ideogram 4.0 support?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>Native 2K, which suits posters, ads, and branded content at full size. Recraft V4 runs to 1024&#215;1024, and Recraft V4 Pro to 2048&#215;2048, so the two are on comparable footing.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">Can Recraft V4 generate vector files?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>Yes, as native SVG, alongside PNG, JPG, PDF, TIFF, and Lottie exports. Ideogram 4.0 produces raster images only.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">What does open weight mean for Ideogram 4.0?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>The weights are published rather than locked inside a closed service, which lets a team host the model themselves and train it on their own brand material until it defaults to that look. Inside Picsart you simply generate with it, and the open-weight question stays under the hood.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">Can either model edit an image after it is generated?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>Ideogram 4.0 can, including prompt-driven edits, background removal, reframing, and upscaling. Recraft V4 answers the same need differently: regenerate, then adjust the vector by hand in a design tool.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">Which one should a designer working to a fixed layout choose?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>Ideogram 4.0, because it was trained to place objects and text regions where you specify rather than composing freely. Recraft V4 suits the opposite situation, where a short prompt should produce a balanced result on its own.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n                    <div class=\"faq_item \">\n                <button type=\"button\" class=\"faq_question\" aria-expanded=\"false\">\n                    <span class=\"faq_question_text\">Can I use the images commercially?<\/span>\n                    <svg class=\"faq_chevron\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n                        <path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n                    <\/svg>\n                <\/button>\n                <div class=\"faq_answer\" aria-hidden=\"true\" data-collapsed>\n                    <div class=\"faq_answer_content\"><p>Yes. Output from either model, generated through Picsart tools, is cleared for commercial work subject to Picsart&#8217;s terms of use.<\/p>\n<\/div>\n                <\/div>\n                <div class=\"faq_divider\"><\/div>\n            <\/div>\n            <\/div>\n<\/section>\n\n<script type=\"application\/ld+json\">\n{\n    \"@context\": \"https:\/\/schema.org\",\n    \"@type\": \"FAQPage\",\n    \"mainEntity\": [\n        {\n            \"@type\": \"Question\",\n            \"name\": \"Is Ideogram 4.0 or Recraft V4 better for logos?\",\n            \"acceptedAnswer\": {\n                \"@type\": \"Answer\",\n                \"text\": \"Recraft V4 for a mark that has to scale without limit, since only its vector files survive being printed at size or reworked in a design tool. 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Build the poster with Ideogram 4.0 and the mark with Recraft V4, then look at which file you would rather hand to production. Both sit in the <a href=\"https:\/\/picsart.com\/ai-playground\/\">AI playground<\/a>, so testing them against the same prompt takes one session.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ideogram 4.0 outputs every image at 2K by 2K, roughly four million pixels, with no separate upscaling step. That matches what Recraft V4 reaches only on its Pro version, and it removes the argument that used to settle this comparison. Both models render text you can actually read, both are built for design work rather &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/picsart.com\/blog\/ideogram-4-0-vs-recraft-v4\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Vectors or 2K: Ideogram 4.0 vs Recraft V4&#8221;<\/span><\/a><\/p>\n","protected":false},"author":146,"featured_media":262655,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Vectors or 2K: Ideogram 4.0 vs Recraft V4","_yoast_wpseo_metadesc":"Ideogram 4.0 vs Recraft V4 compared: 2K raster and layout control against native SVG vectors. 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Ideogram 4.0 handles logos, stickers, and overlays destined for screens, because it generates transparent backgrounds that drop straight into a layout."},{"question":"Which model renders text in images more accurately?","answer":"Both handle it well enough that text alone rarely decides the matter. Ideogram 4.0 holds up better as word count climbs and covers multiple languages, while Recraft V4 is strongest on shorter phrases seated inside a designed composition."},{"question":"What resolution does Ideogram 4.0 support?","answer":"Native 2K, which suits posters, ads, and branded content at full size. Recraft V4 runs to 1024x1024, and Recraft V4 Pro to 2048x2048, so the two are on comparable footing."},{"question":"Can Recraft V4 generate vector files?","answer":"Yes, as native SVG, alongside PNG, JPG, PDF, TIFF, and Lottie exports. 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