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Ideogram 4.0 outputs every image at 2K by 2K, roughly four million pixels, with no separate upscaling step. That matches what Recraft V4 reaches only on its Pro version, and it removes the argument that used to settle this comparison. Both models render text you can actually read, both are built for design work rather than general image generation, and both live in Picsart on one credit balance.
What remains are three sharper questions: whether you need vector geometry, whether you want to place elements yourself or hand that judgment to the model, and whether the model needs to learn your house style. Recraft V4 answers the first. Ideogram 4.0 answers the other two. Resolution no longer separates them at all, which is a real change from the previous generation.
Logos are the interesting case, because the gap there narrowed too. Recraft V4 still produces native SVG and Ideogram 4.0 does not, so a mark heading for a print run or a brand guidelines document wants paths rather than pixels. Ideogram 4.0 does generate transparent backgrounds ready to drop into a design, which covers a lot of logo, sticker, and overlay work that never needs to scale beyond a screen.
The resolution gap closed, and that changes the answer
Ideogram 4.0 lands every output at 2K by 2K, about four million pixels, holding roughly that count across other aspect ratios. Recraft V4 runs to 1024×1024 on the standard model and 2048×2048 on Recraft V4 Pro, which also brings sharper detail and better anatomy on complex compositions. Reaching that size on Recraft means choosing the Pro version; on Ideogram it is simply what comes out.
That matters because resolution used to be the tiebreaker. Against the previous Ideogram generation, which topped out around a single megapixel, anything destined for print pointed at Recraft by default and the comparison could stop there. It cannot now, and the remaining differences are more interesting than a pixel count ever was.
Ideogram 4.0 also gives you more shapes to generate into, with preset ratios running from 1:3 in portrait through to 3:1 in landscape, so the same campaign can be produced at a dozen sizes without leaving the model. Recraft V4 covers the standard formats.
Vector geometry is the thing Recraft still has to itself
A logo is not finished when it looks right on screen. It has to scale to a building and shrink to a favicon, get recolored for a dark background, and reach a printer who wants clean paths. Recraft V4 supports native SVG, which keeps the geometry scalable and the color regions separate enough to recolor one at a time. Exports cover SVG, PNG, JPG, PDF, TIFF, and Lottie, so a single generation can go to a landing page, a print spec, or an animation without a redraw.
Ideogram 4.0 produces raster images, and it produces them with transparent backgrounds when you want them, ready for logos, stickers, and overlays without a masking step. That covers more logo work than it used to. What it does not cover is scale and structure: enlarging a finished mark means upscaling it, and recoloring one element means editing pixels rather than selecting a shape. A wordmark heading into a brand guidelines document still wants the vector.
The honest split is between where the asset ends up. A logo that lives in a feed, an app, or a slide deck is well served by a transparent 2K file. A logo that has to be etched, embroidered, printed at size, or handed to an agency in a format they can manipulate needs Recraft.
Placing elements yourself, or handing that to the model
Here the two models take genuinely opposite positions, and it is the most useful difference in this comparison. Ideogram 4.0 was trained with bounding boxes tied to plain-language descriptions, so the model learns where each object, text region, and layout element belongs before it renders anything. That gives you control over dense layouts: a credit block in one corner, a pull quote beneath it, a title across the lower third, each where the brief said it should go.
Recraft V4 takes the opposite bet. It applies design judgment on your behalf, making deliberate choices about composition, color relationships, and detail so the result reads as art-directed rather than prompted. Simple prompts produce balanced work because the model supplies the taste you did not specify.
Neither approach is better in the abstract, and the right one depends on whether you arrive with a layout in mind. Precise placement of many elements points to Ideogram 4.0. A polished composition from a short prompt points to Recraft V4. Designers working to a fixed grid tend to want the first. People who need something good without art-directing it themselves tend to want the second.
Text length pushes in the same direction. Ideogram treats each piece of text as its own element, carrying the words to render plus a separate description of how they should look, which is what lets a single image hold several lines in several fonts at different sizes. Recraft documents its strength as short and mid-length phrases held tightly to the layout. A headline and a few labels sit comfortably in either. A film poster stacked with credits, festival laurels, and pull quotes does not.
Brand color works the same way. Ideogram 4.0 accepts exact hex values rather than color described in words, applied across the whole image or to individual elements, which gets a palette much closer to a brand guideline than “deep navy and warm gold” ever will. The effect is a strong bias rather than a per-pixel lock, so expect it to steer the result rather than guarantee it.
Open weights change who the model belongs to
Ideogram 4.0 ships as an open-weight model, which is a structural difference rather than a feature. The weights can be downloaded, fine-tuned, and run on infrastructure you control, with a commercial license covering deployment. A team can train it on style guides, product photography, and past campaigns until it defaults to the house look instead of being argued into it one prompt at a time.
Recraft V4 is a closed model, reached through the tools that host it. For most creators that distinction never surfaces, because generating an image in Picsart works the same either way. For an enterprise standardizing on one model, or a studio with a look that no prompt quite captures, it is the whole conversation.
Ideogram 4.0 and Recraft V4 side by side
| Ideogram 4.0 | Recraft V4 | |
|---|---|---|
| What you get back | Raster, with a transparent background on request | Editable vector paths, or raster |
| Output size | Always 2K by 2K, no upscaling step | 1024×1024 standard, 2048×2048 on Pro |
| Making a finished mark bigger | Upscale from four megapixels | Scale the geometry, at no quality cost |
| Who decides the layout | You do, through bounding-box placement | The model does, through design judgment |
| How much text it holds | Complex and lengthy compositions, multilingual, several fonts in one image | Short and mid-length phrases, tight to the layout |
| Setting brand colors | Exact hex values, per image or per element | Cohesive palettes chosen by the model |
| Shapes you can generate into | Presets from 1:3 to 3:1, custom dimensions where supported | Standard formats |
| Making it yours | Open weights, so it can be fine-tuned on a house style | Closed model, used as built |
| Changing it afterwards | Prompt edits, background removal, reframe, upscale | Generate again, then edit the vector by hand |
| Handing the file off | Standard image output | SVG, PNG, JPG, PDF, TIFF, Lottie |
| What you pick between | Three render speeds, up to four images at once | Four versions, two of them vector |
| Known gaps | No vector output | No prompt editing, no style creation, no image sets |
Three questions that settle it
Working through these in order gets most projects to an answer without needing the table above.
- Does the final file have to scale without limit? A logo, an icon set, anything heading to large-format print or a brand guidelines document needs vector geometry. That is Recraft V4, and no amount of resolution on the other side substitutes for it.
- Do you know where every element goes? A layout with a fixed grid, several text regions, and copy that has to land in specific places rewards Ideogram 4.0, because placement is something you specify rather than hope for. A single strong image from a short prompt rewards Recraft V4.
- Does the model need to learn your look? Open weights make Ideogram 4.0 the one a team can train on its own brand material and host itself. That question only matters at company scale, and it is decisive when it does.
Most brand projects touch more than one of these, which is the argument for using both rather than picking a winner. Generate the campaign layouts and posters with Ideogram 4.0, produce the mark and the icon set with Recraft V4, and keep everything in the same place.
Where each model lives inside Picsart
Ideogram 4.0 arrived in Flow with Picsart as a launch partner, and also runs in the AI Playground. Select it as the model, write a prompt in plain language or hand it a structured one, and it generates at 2K. Recraft V4 reaches a little further, running in the playground, Flow, and the AI Image Generator.
Both draw on one credit balance, so switching between them is a per-asset decision rather than a subscription one. Nothing has to leave the platform between the first concept and the final file, and both models are cleared for commercial use under Picsart’s terms.
Get answers to common questions
Recraft V4 for a mark that has to scale without limit, since only its vector files survive being printed at size or reworked in a design tool. Ideogram 4.0 handles logos, stickers, and overlays destined for screens, because it generates transparent backgrounds that drop straight into a layout.
Put both models on the same prompt
The fastest way to settle this for your own work is to run one brief through each and compare what comes back. Build the poster with Ideogram 4.0 and the mark with Recraft V4, then look at which file you would rather hand to production. Both sit in the AI playground, so testing them against the same prompt takes one session.